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11 September 2014

E5: ATLANTIS - THE SECOND AGE (SESSION 4: HOLE IN THE SKY)



After being captured upon trying (again) to gain access at Atlantis' main sea port facility, Sabus (Druas Marine) and Tarkus Zull (Atlantean Alchemist) have to make a decision. Should they wait for the legal authorities to dole out their fate? Or should they make a jail break? If they attempt an escape, where do they go? While all this is happening, an ominous atmospheric phenomenon occurs, underscoring the crisis that Atlantis is experiencing. This session is mainly narrative driven. Audio quality improves greatly starting with this episode, courtesy of the Olympus LS-100.




RPG / RULESET: Atlantis: The Second Age 1e / Omni System

SUPPLEMENTS: Atlantis: The Second Age / The Omni System (Morrigan Press, 2005), Atlantis: The Second Age (Khepera Publishing, 2014), GURPS Atlantis (Steve Jackson Games, 2001), Twilight of Atlantis (Avalanche Press, 2001), Parsantium: City at the Crossroads (Ondine Publishing, 2014), The Paladium RPG - Book II: Old Ones (Palladium Books Incorporated, 1993).

MUSIC:
INTRO Snake Shake (Escape from New York soundtrack) / OUTRO Red Dwarf theme (by Howard Goodall).
Deck layout plan of the vessel "Lady Mestea".

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