Take a break and escape the daily toil with us... for a little while.

22 October 2014

E9: ATLANTIS - THE SECOND AGE (SESSION 8: BENEATH THE RUINED CITY OF MINOEUS)




Sabus (Druas Marine) and Tarkus Zull (Atlantean Alchemist) hop on their ostriches and follow the rail line downward to beneath Mineous. Seemingly disconnected aspects of the story so far coalesce and converge in this session: true identities of NPCs emerge, why the seaport across the ocean at Cyrago was overtaken by rebels, an explanation for the anomalous atmospheric phenomena and - most astonishingly - reasons for the Orichalcum heist. Listen in to discover the revealing details.






RPG / RULESET: Atlantis: The Second Age 1e / Omni System

SUPPLEMENTS: Atlantis: The Second Age / The Omni System (Morrigan Press, 2005), Atlantis: The Second Age (Khepera Publishing, 2014), Geographica (Khepera Publishing, 2014), GURPS Atlantis (Steve Jackson Games, 2001), Twilight of Atlantis (Avalanche Press, 2001), Parsantium: City at the Crossroads (Ondine Publishing, 2014), The Paladium RPG - Book II: Old Ones (Palladium Books Incorporated, 1993).

MUSIC: INTRO Snake Shake (Escape from New York soundtrack) / OUTRO Kasuf Returns (Stargate soundtrack, David Arnold).

Depiction of what PCs encounter beneath Minoeus. Welcome to Bizarroland.

13 October 2014

E8: ATLANTIS - THE SECOND AGE (SESSION 7: HAVE OSTRICH, WILL TRAVEL)




Travelling on their battle birds, otherwise known as ostriches, Sabus (Druas Marine) and Tarkus Zull (Atlantean Alchemist) head to the interior of Mestea. Destination: Minoeus, a city in remnants and ruins, destroyed during the cataclysm that ended the First Age. The course is treacherous, but the thrill for adventure and exploration surpasses any fear of unknown dangers. What will they encounter on their journey? Listen in to find out.






RPG / RULESET: Atlantis: The Second Age 1e / Omni System

SUPPLEMENTS: Atlantis: The Second Age / The Omni System (Morrigan Press, 2005), Atlantis: The Second Age (Khepera Publishing, 2014), Geographica (Khepera Publishing, 2014), GURPS Atlantis (Steve Jackson Games, 2001), Twilight of Atlantis (Avalanche Press, 2001), Parsantium: City at the Crossroads (Ondine Publishing, 2014), The Paladium RPG - Book II: Old Ones (Palladium Books Incorporated, 1993).

MUSIC:
INTRO Snake Shake (Escape from New York soundtrack) / OUTRO Set the Controls for the Heart of the Sun (Live at Pompeii, Pink Floyd).

Introducing new NPCs to the campaign, Caliph and Elvis.

01 October 2014

E7: ATLANTIS - THE SECOND AGE (SESSION 6: BATTLE AT KLYMEUS HARBOUR)



The Lady Mestea enters the harbour at Klymeus, the capital city of Mestea. The Gondwanian vessel closely trailing the Lady Mestea then commences to use its own vril canon to bombard the capital and the Lady Mestea herself, still with Sabus (Druas Marine) and Tarkus Zull (Atlantean Alchemist) aboard. The sky is lit up with streaming red vril rays while an air battle ensues, with flying sleds and heads. Will the PCs make it ashore? Listen in as the dynamic duo, as usual, cause problems and catastrophes wherever they go.






RPG RULESET: Atlantis: The Second Age 1e / Omni System

SUPPLEMENTS: Atlantis: The Second Age  / The Omni System (Morrigan Press, 2005), Atlantis: The Second Age (Khepera Publishing, 2014), Geographica (Khepera Publishing, 2014), GURPS Atlantis (Steve Jackson Games, 2001), Twilight of Atlantis (Avalanche Press, 2001), Parsantium: City at the Crossroads (Ondine Publishing, 2014), The Paladium RPG - Book II: Old Ones (Palladium Books Incorporated, 1993).

MUSIC:
INTRO Snake Shake (Escape from New York soundtrack) / OUTRO The Longest Walk (Midnight Run soundtrack, Danny Elfman).

Pre-game map preparation for PC's expedition to the interior of Mestea.