Take a break and escape the daily toil with us... for a little while.

27 November 2014

E12: HOARD OF THE DRAGON QUEEN (SESSION 1: MAYHEM AND MADNESS AT GREENEST)






The campaign starts with two PCs: Erzo (Drow Rogue) and Mulinex (Elf Druid/Ranger). Proceeding eastward from the Sword Coast, they enter the town of Greenest during a moonlit night... but something is awry, something is very wrong. They see burning fires in the distance, black smoke billowing into the sky, hooded figures running about. What will the PCs encounter upon entry to the town? Listen in to find out.






 

RPG / RULESET: Dungeons & Dragons 5e / d20 System

SUPPLEMENTS: Hoard of the Dragon Queen (Kobold Press, 2014), Player's Handbook / Monster Manual / Dungeon Master's Guide (Wizards of the Coast, 2014), Forgotten Realms Campaign Guide (Wizards of the Coast, 2008).

MUSIC / SOUND: INTRO Main Title (Crusader Kings soundtrack, Paradox Interactive) / INCIDENTAL SOUND EFFECTS www.freesound.org / OUTRO Eastern Wind (Crusader Kings soundtrack, Paradox Interactive).

Town of Greenest rendered on hex battlemat plus other neat RPG paraphernalia.

18 November 2014

E11: HOARD OF THE DRAGON QUEEN (SESSION 0)






Listen in to a stream of consciousness character creation podcast. Attributes and skill determination, equipment, armour and weapons selection, plus dice rolls, page flipping, potato chip munching, with some RPG talk. Relaxing classical music in the background, from the Victoria II video game soundtrack, adds to the anticipatory atmosphere as we prepare to traverse northward along The Sword Coast. 








RPG / RULESET: Dungeons & Dragons 5e / d20 System

SUPPLEMENTS: Hoard of the Dragon Queen (Kobold Press, 2014), Player's Handbook / Monster Manual / Dungeon Master's Guide (Wizards of the Coast, 2014), Forgotten Realms Campaign Guide (Wizards of the Coast, 2008).

MUSIC: INTRO Main Title (Crusader Kings soundtrack, Paradox Interactive) / BACKGROUND MUSIC & OUTRO (Victoria II soundtrack, Paradox Interactive).


CAMPAIGN ARC: TYRANNY OF DRAGONS

The Sword Coast is under siege - In an audacious bid for power, the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seeks to free Tiamat from her prison in the Nine Hells to bring her to the Forgotten Realms. The cult's forces are sweeping from town to town, laying waste to all who oppose them and gathering a hoard of riches for their dread queen. The threat is so dire, factions as disparate as the Harpers and the Zhentarium are banding together to battle the cult. Never before has the need for heroes been as desperate.

This campaign is set in the Forgotten Realms on Faeruns's western shore - the Sword Coast. A thin strip of civilization stretches down this coast, where widely placed cities are arranged like beads on a string. A combination of roads and wagon tracks loosely connect the cities that stretch from  Luskan in the north to Calimport in the south, passing through Neverwinter, Waterdeep, Baldur's Gate, and other great ports along the way.

The Cult of the Dragon has been active in Faerun for centuries. It has focused on making undead dragons to fulfill a prophecy most of that time, but that is changing (text adapted from HotDQ, Kobold Press, 2014).

Geography of the Sword Coast on the subcontinent of Faer√Ľn (Forgotten Realms).

01 November 2014

E10: ATLANTIS - THE SECOND AGE (SESSION 9: TO END ALL THINGS)




Campaign Conclusion. Now that they have discovered the nefarious reasons for the Orichalcum heist, Sabus (Druas Marine) and Tarkus Zull (Atlantean Alchemist) must stop their arch-nemesis from annihilating Atlantis with a global superflood. This will require travelling via a sub-oceanic Orichalcum/Vril-powered rail system all the way to the port at Cyrago, on the Saharan Sea, on the continent of Gondwana. What will the PCs encounter at the end of the line? Will they be able to prevent the Second Age from ending?





RPG / RULESET: Atlantis: The Second Age 1e / Omni System

SUPPLEMENTS: Atlantis: The Second Age / The Omni System (Morrigan Press, 2005), Atlantis: The Second Age (Khepera Publishing, 2014), Geographica (Khepera Publishing, 2014), GURPS Atlantis (Steve Jackson Games, 2001), Twilight of Atlantis (Avalanche Press, 2001), Parsantium: City at the Crossroads (Ondine Publishing, 2014), The Paladium RPG - Book II: Old Ones (Palladium Books Incorporated, 1993).

MUSIC / SOUND: INTRO Snake Shake (Escape from New York soundtrack, John Carpenter) / INCIDENTAL SOUND EFFECTS www.freesound.org / OUTRO Humanity, Part 2 (The Thing soundtrack, Ennio Morricone).

Underground station at the the end of the line.